package com.android.marble;


import com.badlogic.gdx.math.Vector2;
import com.stickycoding.rokon.Sprite;
import com.stickycoding.rokon.Texture;


public class PicFace extends Sprite{


	public PicFace(float x, float y, float worldWidth, float worldHeight) {
		super(x, y, worldWidth, worldHeight);
	}	
	/**
	 * Create a pieface
	 * 
	 * @param texture Texture
	 */
	public void create(Texture texture){
		setTexture(texture);	
	}
	/**
	 * Update the marble's state of motion. .
	 * 
	 * @param velocity Vector
	 */
	public void update(Vector2 velocity){

	}	

}
